Games become a lot less "spam all the monsters" and more about how to either avoid combat, subvert territory, or literally reverse all your enemy's recent maneuvers. ![]() Once you reach a certain point where the second card-pack is available, probably 3-4 hours in, the game becomes a lot more enjoyable as you're introduced to a number of additional interesting mechanics that were never shown in the game up until that point. IMO this is so the game doesn't immediately overwhelm new players, but it's evident that it's a bit more drawn-out than it should have been. ![]() This is because the game introduces you to a single cardpack and deck with very basic mechanics. One thing I will say - the first few hours of the game (or rather, the first few quest-lines / 3-5 battles) will feel a lot more monotonous and RNG dependent than the game really ends up being. ![]() ![]() It's a strong blend of Monopoly and Magic for sure, but there's definitely a bit of gambling and tower defense influence behind the series.
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